When running mobile app install campaigns, choosing the right bidding strategy can make or break your acquisition efforts. Int his guide, we'll cover two powerful Day 1 optimization approaches that help you target high-value users from the moment you install your app.
Strategy 1: Day 1 Target ROAS
What is Day 1 Target ROAS? Day 1 ROAS (Return on Ad Spend) calculates the revenue earned within 24 hours after a user installs the app, relative to the ad spend to acquire them. It uses post-install events like in-app purchases (IAP) or in-app ad impressions (IAA) to help the algorithm target high-value users quickly.
🧠 Who Should Use It?
This is ideal for:
- Mobile games monetizing through ad revenue (IAA) and ad purchase (IAP).
- Games that generate value shortly after install.
- App developers with event postback and revenue tracking enabled.
🔧 How to Enable It:
- Campaign Objective: Choose ‘App Install.’
- Optimization Goal: In your ad set, select ‘Conversion Value’.
- Bid Type: Once 20+ app_purchase or app_in_app_ad_impr conversions (with value) are tracked in the last 14 days, ‘Day 1 Target ROAS’ will unlock.
- Create Ad Set: Set a Day 1 ROAS goal (e.g., 10% = $0.10 in revenue per $1 spent).
✅ Suggested Events:
Focus on events that deliver cohort-level monetized value within 24 hours of installation.
- IAA-focused games: Use app_in_app_ad_impr – best for hyper-casual games or casual games that rely on early ad views.
- IAP-focused games: Use app_purchase – if purchases happen quickly post-install (not ideal for delayed monetization).
🎯 Example Scenario:
- Hyper-casual puzzle game: Monetized via ad views — use app_in_app_ad_impr. Set D1 ROAS goal to 15%, track how many users generate ad revenue within the first day.
💡Pro Tip: Set daily budget at 10x the CPA and at least $150/day to exit cold start. You may switch between Day 1 Target ROAS and Day 1 Max Conversion Value depending on performance.
Strategy 2: Day 1 Max Conversion Value
What is Day 1 Max Conversion Value? This strategy maximizes total conversion value (not ROAS) generated within 24 hours. It targets users most likely to take high-value actions right after install or ad interaction.
🧠 Who Should Use It?
Best for:
- Mobile games with measurable early value but no clear ROAS target yet.
- Advertisers who want to scale faster than Day 1 Target ROAS allows.
🔧 How to Enable It:
- Campaign Objective: Select ‘App Install.’
- Optimization Goal: In your ad set, select ‘Conversion Value’.
- Bid Type: You can select 'Day 1 Max Conversion Value' once tracking and postbacks are properly configured.
✅ Suggested Events:
Pick events that provide high value within 24 hours, even if not direct purchases.
- Mobile Games (IAA): app_in_app_ad_impr (earliest monetization point for games that show ads).
- Mobile Games (IAP): make_purchase — useful proxies for strong engagement leading to value.
🎯 Example Scenarios:
- Word Game with IAA: Run Day 1 Max Conversion Value if D1 Target ROAS isn’t spending. Optimize toward ad impression value.
💡Pro Tip: Set daily budget at 10x the CPA and at least $150/day to exit cold start. You may switch between Day 1 Target ROAS and Day 1 Max Conversion Value depending on performance.